Game – Ryan Lintott https://ryanlintott.com Mon, 07 Feb 2022 18:01:03 +0000 en-CA hourly 1 https://wordpress.org/?v=6.5.2 https://i0.wp.com/ryanlintott.com/wp-content/uploads/2019/05/cropped-Folder_logo_512x512.png?fit=32%2C32&ssl=1 Game – Ryan Lintott https://ryanlintott.com 32 32 113022379 Messy Goes To Okido: Music Maker https://ryanlintott.com/portfolio-item/messy-goes-to-okido-music-maker/ Wed, 21 Dec 2016 20:37:42 +0000 http://ryanlintott.com/?post_type=portfolio&p=431
  • Project Type: Mobile Game
  • Role: Game Designer / Unity Developer
  • Company: Doodle Productions
  • Completed: 2016

“Zim, Zam, and Zoom have built a new machine to allow Messy and the gang to make their very own music. As a strange side effect, every time they change their tune, the world around them changes along with it. Somehow Messy’s Music Maker has the ability to remix OKIDO itself!” My goal when designing this game was to make an interactive experience that rewarded creative exploration. With 7 characters, 16 instruments and 3 different play styles for each that can be remixed in sequence there are over 11 billion combinations to discover! The backgrounds also change along with the music so many hidden objects and characters can be revealed with special combinations. The target audience is kids aged 3-8 but it really can be enjoyed by all ages. Instead of collecting stars or going for a high score, kids are motivated by curiosity. How does the music maker work? How can they find all the instruments and hidden combos? There are no tutorials or guides as there is no right or wrong way to play with the music maker. Each player will find their own interesting path. With only a small team, my role as game designer stretched to include several responsibilities. At times I would be managing production as well as working in Unity alongside the developers and 3D artists to build prototypes, layout the scenes, test and tweak animations, assemble and update assets and test gameplay. I also worked with the music and sound designers to select the sound effects, the 4 main songs and match the various loops to the instruments and visuals. The game is free on iTunes so if you have an iPad or iPhone please go check it out and let me know what you think!  

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Prevent Fires https://ryanlintott.com/portfolio-item/crystal-exhibition-prevent-fires/ Wed, 05 Dec 2012 22:04:21 +0000 http://ryanlintott.com/?post_type=portfolio&p=104
  • Project Type: Educational Game
  • Role: Director / Technical Director / Game Design
  • Company: Squint/Opera
  • Client: Event
  • Completed: 2012

Subproject of: The Crystal Exhibition

Prevent Fires is a game designed to teach fire safety with respect to building design. A player is given a floor plan and a set of fire safety devices (such as smoke detectors, pull alarms, exit signs, etc.) to install throughout. Once the player decides where to install the safety devices, they trigger a fire simulation. If all of the devices were placed correctly, the building inhabitants escape unharmed. There are 3 levels to the game, each one dealing with different, increasingly sophisticated devices.

My role was to design and then direct this project from start to finish. After winning the pitch I worked closely with the client, 3d artists and the developers from Hirsch & Mann to produce the game. I also developed a render pipeline to efficiently produce the 3D-rendered sprites for the game.

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