Interactive – Ryan Lintott https://ryanlintott.com Mon, 07 Feb 2022 18:01:03 +0000 en-CA hourly 1 https://wordpress.org/?v=6.7.1 https://i0.wp.com/ryanlintott.com/wp-content/uploads/2019/05/cropped-Folder_logo_512x512.png?fit=32%2C32&ssl=1 Interactive – Ryan Lintott https://ryanlintott.com 32 32 113022379 Old English Wordhord App https://ryanlintott.com/portfolio-item/old-english-wordhord-app/ Wed, 19 Jan 2022 21:13:53 +0000 https://ryanlintott.com/?post_type=portfolio&p=866
Wordhord App Icon - Medieval Illustration of a dragon with feathered wings in profile on a background with a gold border.
  • Project Type: iOS App
  • Role: Designer, Developer
  • Client: Old English Wordhord
  • Completed: 2021

word-hord, n.n: a word-hoard, a store of words.

The Old English Wordhord is not a dictionary — it’s a museum exhibition in your pocket that you can digest in bite-size chunks. Every day a new Old English word appears in the app along with its description, written and audio pronunciation, and often images of medieval manuscripts.

The content for the app is written by the creator of the Old English Wordhord (and my wife) Hana Videen. She has been tweeting an Old English word since 2013 and the entire back-catalog is available in the app. Users can browse by category and also save their favourites. The word of the day can also be seen right on the Home Screen in the form of a widget.

This was the first mobile app I developed in SwiftUI and after the launch I released some of its components as open source Swift packages (Links to related projects below)


Related Projects:

  • LookingGlassUI
  • OEVoice

External Links:

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Taikoo Place https://ryanlintott.com/portfolio-item/taikoo-place/ Tue, 07 May 2019 19:12:21 +0000 https://ryanlintott.com/?post_type=portfolio&p=698
  • Project Type: Interactive Show Suite
  • Role: Pitch Development / Technical Director
  • Company: Squint/Opera
  • Client: Swire Properties
  • Completed: 2016

Taikoo Place is hub of 9 interconnected office towers in Hong Kong. In 2014, Swire Properties hired MET Studio to design The Taikoo Brand Experience Centre, a high-end interactive show suite to present their new development. Squint/Opera was brought on board to create films, animations, and interactive content for the space including:

  • Swire Brand Film – A 4k CGI animation played on an 8-screen video wall.
  • Taikoo Place Interactive – A Unity 3d interactive presentation on the same 8-screen video wall
  • Taikoo Place Film – An 8k film on a curved 220-degree 48-screen video wall.
  • Immersive Office Scene – A CGI view from inside an empty floorplate presented on the same 48-screen video wall.
  • Virtual Window – A simulated augmented reality window.
  • Swire Portfolio Interactive – A portfolio presentation app running on an iPad controlling a presentation screen.
  • Mobile Presentation App – An app to control all of the content as well as the lighting, audio and doors in the show suite.

The result was a series of unique narrative or interactive experiences, telling a story of Taikoo Place and Swire Properties that’s being curated by a presenter on the fly.

As one of the company directors and CTO at Squint/Opera, I worked on the pitch and then as the technical director for this project. For the interactive elements I led the UX design and creative direction. I also helped manage the on-site installation.

External Links:

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Messy Goes To Okido: Music Maker https://ryanlintott.com/portfolio-item/messy-goes-to-okido-music-maker/ Wed, 21 Dec 2016 20:37:42 +0000 http://ryanlintott.com/?post_type=portfolio&p=431
  • Project Type: Mobile Game
  • Role: Game Designer / Unity Developer
  • Company: Doodle Productions
  • Completed: 2016

“Zim, Zam, and Zoom have built a new machine to allow Messy and the gang to make their very own music. As a strange side effect, every time they change their tune, the world around them changes along with it. Somehow Messy’s Music Maker has the ability to remix OKIDO itself!” My goal when designing this game was to make an interactive experience that rewarded creative exploration. With 7 characters, 16 instruments and 3 different play styles for each that can be remixed in sequence there are over 11 billion combinations to discover! The backgrounds also change along with the music so many hidden objects and characters can be revealed with special combinations. The target audience is kids aged 3-8 but it really can be enjoyed by all ages. Instead of collecting stars or going for a high score, kids are motivated by curiosity. How does the music maker work? How can they find all the instruments and hidden combos? There are no tutorials or guides as there is no right or wrong way to play with the music maker. Each player will find their own interesting path. With only a small team, my role as game designer stretched to include several responsibilities. At times I would be managing production as well as working in Unity alongside the developers and 3D artists to build prototypes, layout the scenes, test and tweak animations, assemble and update assets and test gameplay. I also worked with the music and sound designers to select the sound effects, the 4 main songs and match the various loops to the instruments and visuals. The game is free on iTunes so if you have an iPad or iPhone please go check it out and let me know what you think!  

Related Projects:

External Links:

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Al Maryah Island App https://ryanlintott.com/portfolio-item/mubadala-al-maryah-island-interactive-2/ Sat, 10 Aug 2013 18:04:28 +0000 http://ryanlintott.com/?post_type=portfolio&p=130
  • Project Type: App / Interactive Installation
  • Role: Director / Producer / Technical Director / UX
  • Company: Squint/Opera
  • Client: Mubadala
  • Year Completed: 2013

The app describes every aspect of Al Maryah Island, a massive new district in Abu Dhabi. A 3D map with hotspots allows users to explore many aspects of the project from transportation and phasing to the specific functions of various buildings. The interface was designed to be flexible with a moving menu bar so that users could increase the size of the map window or image window as desired. Flexible navigation allows users to click on specific hotspots on the map or simply swipe through images with the map adjusting accordingly. The app runs on an iPad sitting in front of a large screen that mirrors the content allowing for presentations to larger groups.

My role involved developing and pitching a new app and installation concept for Al Maryah Island’s marketing campaign.  I designed the app and worked closely with the client to ensure it presented the marketing content (mostly images, films and 3d models also created by Squint/Opera) effectively.

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Testbed1 Website https://ryanlintott.com/portfolio-item/testbed1-website/ Sat, 10 Aug 2013 21:48:14 +0000 http://ryanlintott.com/?post_type=portfolio&p=123
  • Project Type: Website
  • Role: Director / Technical Direction / UX
  • Company: Squint/Opera
  • Client: The Doodle Bar
  • Year Completed: 2013

Testbed1 was a creative, experimental arts “space with no agenda” formerly located in an ex-dairy in Battersea and operated by The Doodle Bar. I developed a concept for a website that would give the user an intriguing preview of the space while at the same time serving information on upcoming events. Three.js and WebGL (relatively new technologies at the time) were used to add a 3-dimensional depth to the background so that the user could shift slightly within the space by moving their mouse or tilting their mobile device.

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Prevent Fires https://ryanlintott.com/portfolio-item/crystal-exhibition-prevent-fires/ Wed, 05 Dec 2012 22:04:21 +0000 http://ryanlintott.com/?post_type=portfolio&p=104
  • Project Type: Educational Game
  • Role: Director / Technical Director / Game Design
  • Company: Squint/Opera
  • Client: Event
  • Completed: 2012

Subproject of: The Crystal Exhibition

Prevent Fires is a game designed to teach fire safety with respect to building design. A player is given a floor plan and a set of fire safety devices (such as smoke detectors, pull alarms, exit signs, etc.) to install throughout. Once the player decides where to install the safety devices, they trigger a fire simulation. If all of the devices were placed correctly, the building inhabitants escape unharmed. There are 3 levels to the game, each one dealing with different, increasingly sophisticated devices.

My role was to design and then direct this project from start to finish. After winning the pitch I worked closely with the client, 3d artists and the developers from Hirsch & Mann to produce the game. I also developed a render pipeline to efficiently produce the 3D-rendered sprites for the game.

External Links:

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Newham Media Wall https://ryanlintott.com/portfolio-item/newham-interactive-video-wall/ Sat, 11 Aug 2012 21:41:30 +0000 http://ryanlintott.com/?post_type=portfolio&p=164
  • Project Type: 9-screen Interactive Installation + App
  • My Role: Director / Technical Director / UX / IT Support
  • Company: Squint/Opera
  • Client: Newham Council
  • Year Completed: 2012

This multiscreen installation contained everything anyone might want or need to know about Newham, telling the story of London’s fastest growing borough. Using an iPad app, visitors were encouraged to explore the history of Newham, today’s public infrastructure (including schools, hospitals, public transportation, cultural venues) and ongoing regeneration projects alongside future investment opportunities.

My role as director and technical director of the project was to design the interactive experience and ensure it could be implemented. At the time we were pushing the hardware and the software beyond their known limitations to play 4k video and Flash animations on a 9 screen video wall.

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Douglas & Gordon Interactive Installation https://ryanlintott.com/portfolio-item/douglas-gordon/ Sat, 11 Aug 2012 21:17:08 +0000 http://ryanlintott.com/?post_type=portfolio&p=155
  • Project Type: Interactive Installation and App
  • Role: Technical Director / IT Support
  • Company: Squint/Opera
  • Client: Douglas & Gordon
  • Year Completed: 2012

Part of a fully-integrated set of visual media tools provided by Squint/Opera for the London-wide estate agent Douglas & Gordon. The pilot installation in the South Kensington branch houses a central media wall comprised of 9 tiled HD screens. During the daytime the wall is controlled by an iPad app which enables users to search for houses and flats as well as view all kinds of activities, establishments and resources in the neighbourhood – from schools to transport to restaurants and bars. It is connected to live feeds updated by Douglas & Gordon that keeps the content up to date. At night a series animations and films running at 4k are played across the screens.

My role as Technical Director was to manage the development team and the hardware consultants to ensure the installation including all apps and films ran smoothly. I also configured codecs to maximize video quality on the specified hardware and set up the multi-screen scheduling software to guarantee the long-term reliability of the installation.

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